The gaming industry has seen more than half the internet users being active in playing online games. As of 2021, around 35% of Indian users have stepped into the world of gaming and conquered it all. Being home to about 400 gaming companies, India has a strong base of the economy when it comes to gaming and its monetary benefits. Having said this, the gaming industry has also seen a massive inclination toward Web3 and P2E space.
The Play2Earn (P2E) spectrum has created a gig economy that drives the community to understand the mechanics behind it, enhance them to be part of it, and enjoy the outcomes attached. Most importantly, the newly recognized gaming div (i.e) P2E gaming space, has evolved with time by making opportunities vividly available for employment, community engagement, and passive earning paths.
Meta Cricket League:
Meta Cricket League (MCL), the world’s first P2E Cricket NFT game, has definitely taken the Web3 gaming world by a storm, with such a spree where both makers and users are equally excited about the user to interface and wait not just that, both sides have evolved with time in terms of community development, tech capabilities, and even the earning possibilities. This P2E Cricket NFT game proves to be a fine example of how gamers, NFT enthusiasts, and general audiences, especially Indian audiences are more welcoming to the idea of earning via playing their favorite sport online.
How And Why Of MCL:
Meta Cricket League, launched on (22/07/2022), kick-started with massive tournament Grand Slam – 01, which still continues until Grand Slam -15 so far, finale all set to hit the users on 7th Aug’22, ensures maximum participation and involvement from the community, that’s grown with every progress that the game has witnessed. Since the launch, this MCL P2E space has only evolved for betterment; be it the beta version or the final release, the users have always been the best critics ever. They have been ensuring that the game is nothing less than the best of its kind, hence creating a history just as every time.
The leaderboard and its presence make the tournament stand out, as it actually gets the users to earn JT points that unleashes real-life benefits. If you haven’t witnessed it yet, then what are you waiting for?! Check out (MCL website) and become a part of the history in the making.
Note: It is mandatory to have at least one bowler and one batsman NFT from the Jump.trade marketplace to be able to enter the MCL.
How The Indian User Base Is Growing:
Cricket is not any less than a religion of the major population of Indians. For them, entering this one-of-a-kind web3 space and marking their territory comes in handy to establish their love and craze for the game. With Jump.trade and its first NFT collection for the Meta Cricket League, the success has seen the massive count of the Indian user base is a vital part of the process.
It is not wrong to understand that, the Indian community has already made a statement by accepting the norms of MCL and the world can look forward to Indians being active in multiple gaming forums that rightly amalgamate Web3, a renowned sport, and its keen audience as key stakeholders of the whole process.